The rotor cone tilt is possible because of the hinges that allow the blades to flap both horizontally and vertically, and rotate around their axes. Both of these factors create horizontal component of main rotor lift which allows a helicopter to move horizontally. ![]() The first one creates the momentum which tilts the helicopter, while the second tilts the rotor’s cone itself. ![]() Taking gyro precession into account, this means that in directions angled at 90 degrees from the directions with maximum and minimum cyclic pitch maximal and minimal lift is created as well as maximal and minimal rotor blades fly (up and down). When a cyclic-pitch lever is pointed in the given direction, it increases the angle of the rotor blades in one direction and reduces it in the opposite direction. It is controlled by a cyclic-pitch lever that is placed in front of the pilot. Rotor disc tilt is created by a swashplate that controls the cyclic pitch of the main rotor. How does a helicopter fly? Flight physics in War Thunder: So, in order to introduce helicopters that meet the requirements of our current physics engine we had to implement some new simulation elements: a rotor with moving blades and a swashplate, turboshaft engines with detailed transmissions, and other important flight control systems besides what we have already implemented for the planes. Additionally, we had planned to introduce many more rotary-wing machines than we did in A:AA. It was good enough for that ‘one time’ event, but to implement helicopters on a large scale in War Thunder, it didn’t really suit, since it did not allow us to reproduce the level of detail we already have for aerodynamics and damage models that we use for the planes in the game. During the April Fools event of 2017, we used the flight models from A:AA. Gaijin Entertainment already has experience in developing games with combat helicopters - back in 2010, we released Apache: Air Assault (A:AA), undoubtedly some of you are familiar with that game. You will learn how the helicopters will fly and what forces act upon them whilst doing so, and we will also show you how to control your heli in different game modes. In this devblog, we’d like to talk about the flight models and physics of these helicopters. Maximum speed: 132 kn (152 mph, 244 km/h) at 1,000 ft (305 m) Cruise speed: 117 kn (135 mph, 217 km/h) at sea level Range: 318 nmi (366 mi, 589 km) at 4,000 ft (1,219 m) Service ceiling: 4,390 ft (1,340 m) Hover ceiling IGE: 8,200 ft (2,499 m) Hover ceiling OGE: 5,300 ft (1,615 m) Rate of climb: 1,700 ft/min (8.6 m/s)Ĥx TOW Missiles 2x 7.Recently, we announced that combat helicopters will be coming to War Thunder in update 1.81 "The Valkyries". Italy is sorely lacking in Helicopters and I think this would be a good addition.Ĭrew: 2Length: 30 ft 9.5 in (9.385 m) rotors running Height: 8 ft 8.5 in (2.654 m) to top of rotor hub, 8 ft 10.75 in (2.71 m) to top of tail fin Empty weight: 1,512 lb (686 kg) Max takeoff weight: 2,550 lb (1,157 kg) normal MTOW, 3,000 lb (1,361 kg) overload MTOW Powerplant: 1 × Allison Model 250-C20B turboshaft engine, 420 shp (310 kW) Main rotor diameter: 26 ft 4.75 in (8.0455 m) ![]() The NH-500E is an Italian Export Variant of the 500M Defender by McDonnell Douglas.
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